Adobe Flash CS5 Basic - Student Manual - ACA Edition by Don Trembiary

By Don Trembiary

After analyzing this creation, you'll understand how to take advantage of necessities, a aim pupil description, direction goals, and a talents stock to correctly set your expectancies for the path. Re-key this direction afler classification.

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All frames after the first frame are rendered all at once, when every object in the frame is available. Scripts attached to movie clips or buttons execute when an event occurs. An event is an occurrence in the SWF file such as a mouse movement, a keypress, or a movie clip being loaded. You can use ActionScript to find out when these events occur and execute specific scripts depending on the event. For more information, see Chapter 4, “Handling Events,” on page 83. To perform an action depending on whether a condition exists, or to repeat an action, you can use or switch statements, which are briefly described in the rest of this section.

For example, in the following statement, the + operator adds the value of a numeric literal to the value of the variable foo; foo and 3 are the operands: foo + 3 This section describes general rules about common types of operators, operator precedence, and operator associativity. For detailed information on each operator mentioned here, as well as special operators that don’t fall into these categories, see the entries in Chapter 12, “ActionScript Dictionary,” on page 205. Operator precedence and associativity When two or more operators are used in the same statement, some operators take precedence over others.

50 Chapter 2: ActionScript Basics Using built-in functions A function is a block of ActionScript code that can be reused anywhere in a SWF file. If you pass values as parameters to a function, the function will operate on those values. A function can also return values. Flash has built-in functions that let you access certain information and perform certain tasks, such as getting the version number of Flash Player hosting the SWF file (getVersion()). Functions that belong to an object are called methods.

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